Saturday, August 3, 2013

Saturday, June 1, 2013

NBA star Grant Hill announces his retirement

Ankle injuries kept Grant Hill from playing a full 82-game NBA schedule all but one season

INDIANAPOLIS – Grant Hill, one of basketball's most versatile players who never reached his full potential because of debilitating injuries, is calling it a career in the NBA.

The 18-year veteran and seven-time All-Star, who played for the Los Angeles Clippers this season, announced his retirement Saturday on TNT moments before the start of Game 6 of the Eastern Conference finals between the Miami Heat and Indiana Pacers.

Hill, 40, hinted at retirement this season but didn't come to his decision until earlier in the week.

"The last four or five years I would take about a month (after the season to decide to continue) and within a month, if I still wanted to do it, I would. Putting it simply, after a month, I just realized I didn't want to play anymore," Hill told USA TODAY Sports on Saturday. "There's a lot of reasons for that, but you know when you know. It just felt right. I'm excited and looking forward to moving on and doing other things.

"I worked hard. I put a lot into it, and I enjoyed every minute of it. But now is the time to move on. I feel great physically. It's important to go out feeling good, particularly considering all the setbacks I had health-wise throughout my career."

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Blackhawks rally past Kings, take 1-0 series lead in West


CHICAGO -- Marian Hossa winked when the television camera focused on him during the national anthem, a signal to his friends watching the game back home in Slovakia. Then he gave them something to cheer about.

Hossa tipped in the tiebreaking goal in the second period, helping the Chicago Blackhawks beat the Los Angeles Kings 2-1 on Saturday in the opener of the Western Conference finals.

Patrick Sharp also scored and Corey Crawford made 21 saves for the Blackhawks, who generated just enough offense to improve to 7-1 at home in the playoffs. They also have won four in a row heading into Game 2 on Sunday.

"It's always great when you win the first game, especially back to back, give you a little momentum," Hossa said. "I felt like we did lots of good things today. We know we have to be better (Sunday) and keep doing those things."

Jonathan Quick stopped 34 shots, and Justin Williams scored for Los Angeles, which has won just one of seven road games in the playoffs. The defending Stanley Cup champions got center Jarret Stoll back from a suspected concussion, but their offensive funk continued.

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Sniper Ghost Warrior 2 Review

Sniper: Ghost Warrior 2 is a budget title. Keep that in mind, because it’s abundantly clear through everything from the game’s writing and voice acting to its length and visuals.

That’s okay, though. A lot of my favorite games have initially been released at the budget price point, often supplanting the grandiose and cinematic scale of larger titles with a more concentrated gaming experience and, while Sniper: Ghost Warrior 2 may not sit on my list of favorite games, or even favorite budget games, it certainly doesn’t flounder from a design perspective.

As the title indicates, Ghost Warrior 2 is a sequel to the original Sniper: Ghost Warrior. While that game was built on the Chrome engine, used in the Call of Juarez titles and Dead Island, the new game instead uses CryEngine 3. Yes, the same engine as Crysis 3, which was released just last month. So, how does Sniper: Ghost Warrior 2 stack up?


Not favorably. While the visuals are largely inoffensive, and do feature some fairly excellent water, character models are simplistic, textures are often somewhat blurry and low resolution, and though plants will bend and sway with one’s movement, they are flat, 2D textures in a 3D world, which is downright ugly when seen up close. And you’re creeping through them, so they’re often filling your screen.

While the animation work is generally acceptable, cutscenes feel awkward, especially since the facial animations are absolutely atrocious. There are some strange arm movements as well, though they’re reserved to characters you almost exclusively see from either the inside or behind. Speaking of those characters, their designs are fairly generic. Crew-cut soldier and dude with facial hair.

That said, the level architecture is attractive. It conveys the feeling of being in the nigh-tropical Philippines, the war-torn Bosnian cityscape of Sarajevo, or the cloudy mountains of Tibet. There are neat touches in the gameplay as well, such as a color fade effect when holding one’s breath during a sniping segment.

Those sniping segments, as you’d expect, comprise the bulk of the game. They’re strung together with stealthy traversals from one vantage point to the next, but the meat of things is in those moments when you’re behind the scope, lining up a shot to take down an unaware foe. Most of the time, these sequences play out almost like guided shooting galleries. The most opportune targets will be pointed out to you one after another by your spotter, or by the main character’s monologue. Occasionally the target won’t be an individual, or a pair of individuals conveniently lined up for a double kill, but the grenade on one’s belt, or an explosive element of the environment. Once in a while, you’ll serve more to distract the enemy while your partner gets his chance to rack up some kills.


The moments when the game really shines, though, are those in which it cuts loose and gives you some freedom as to how you tackle your targets. Will you pick them off through the gaps in their patrol or go for broke and take out the closest in a tightly-knit pack, hoping you can gun down the rest before they spot your location? Because other than your sniper rifle and a silenced pistol, your only weapon is a combat knife. The combat knife is solely used for stealth kills, which will be one of the means by which you’ll sneak your way to each of the sniping sections of the game.

As with the majority of sniping sections, though, these stealth portions are largely guided, with a narrow path available to you, despite the fairly open nature of most of the environments. It’s, in large part, the Call of Duty syndrome, and one of the reasons that Sniper: Ghost Warrior 2 falls somewhat flat; very rarely does it trust you to actually play it. The game would prefer to set itself up like a glorified shooting gallery, but one that, unless played on the absolute highest difficulty, does very little to challenge you.


Yes, there will occasionally be long-range shots that must be made fairly quickly, but for the most part you’ll have a decent window in which to set them up and take them. Further, while wind direction and bullet drop do play a role in how you line up your shots (as does heart rate, if one has been sprinting), on anything less than Expert difficulty the game more or less negates the need for any thought on the player’s part with a small red dot that shows the “true” trajectory of a bullet, dependent on environmental factors. It is infallible, going a step further and lighting up when it’s over a valid target.

Compared to something like Sniper Elite V2, which puts so much of the onus on the players themselves to not only arrange their shots, but prepare for their foes’ inevitable backlash, Sniper: Ghost Warrior 2 feels extremely arcadey, which is odd for a product focused on one of the most technical combat roles in the field. The sniper’s legendary patience is foregone for action movie thrills. That patience manifests, perhaps, in the game’s checkpoint system, which often has large gaps between auto-saves. This can result in playing the same few sequences over and over, if just one is problematically difficult.

Meanwhile, the term action movie actually serves as a fairly good descriptor for the game’s story, which possesses little in the way of originality. For the most part, it’s a smattering of military archetypes slapped onto a plot that manages to touch on the role of international media in dictating our perspective, a WMD threat, and at least a couple of double-crosses. The writing is, along those lines, fairly cheesy, loaded with military jargon that the voice actors sometimes have to shoehorn into otherwise normal sentences with a bit of an awkward pause. The voice actors themselves are a couple of steps above decent, though, with Anderson and Diaz in particular having impressive chemistry. Given that these are the two voices you’ll hear the most, that’s very good. The villains and your CO are all heavily hammed up, but it actually kind of endears the game to you in the same way an earnest puppy pawing at you for attention might manage.

Any goodwill gained from the voice acting pretty much goes out the window with multiplayer, though. Supporting up to 12 players on the PC, multiplayer has one mode, Team Deathmatch, and two maps. There’s nothing inherently wrong with that, especially for a budget release, but the lack of variety is compounded by the fact that it seems utterly impossible to join or create a match. Most attempts to join someone else’s server are plagued with repeated messages that either the server has ceased to be or you simply couldn’t connect. When hosting a server, most attempts I made to actually start a game were met with a “Map not found” error, while the one time it did work, the other people who’d been in my lobby never materialized in game. In my time messing around on a multiplayer map, though, I did discover that the red dot that indicates true bullet trajectory is alive and well in multiplayer, which just feels a bit like cheating (even though everyone gets to use it).


The multiplayer technical issues are accompanied by a smattering of other technical problems that plague the PC version of the game, beginning with attempting to start it up (it would load less than half the time, otherwise reporting that it had simply stopped working) and extending into the actual gameplay, with frequent hitches that freeze the action entirely while whatever audio clips had already begun to play continuing through to completion. These were particularly prevalent after reloading a checkpoint. Additionally, mission load times could be extremely long, up to minutes at a time.

While technical problems could very well be the result of the hardware, it smacks of a sloppy port job, which is odd given the in-depth graphics settings on offer and the fact that the engine itself was designed for the PC. Perhaps the server problems, too, are platform-related rather than universal, but I’ll never know.

Sniper: Ghost Warrior 2 is a couple of significant rungs above shovelware, providing a very specific sort of experience that it blatantly advertises on the box. It doesn’t overstretch itself, staying solidly within the bounds of its premise. It’s just a shame that its PC version seems to be fundamentally broken.

Reviews By Shelby Reiches
Posted on 8:03 AM | Categories:

Friday, April 12, 2013

PR2 website for sale

For sale a gadget review website pagerank 2, $300 for entire of the website content. Please contact this email if you are interested. <rahman_kurnia_26@yahoo.com>


Domain Name : clickflava.com
Google PageRank : 2
Posted on 8:57 PM | Categories:

Saturday, March 16, 2013

Most Fun Games all of time

10. The Sims

Human life simulation and strategy game developed by Maxis and later by The Sims Studio and published by Electronic Arts.  It is one of the most successful video games series of all time. As of May 2011, the franchise has sold more than 150 million copies worldwide, and is also the best-selling PC franchise in PC history.
Posted on 6:55 AM | Categories:

Friday, March 15, 2013

PES 2013 BAL Editor by EPT-TEAM

Here is PES 2013 BAL Editor by EPT-TEAM, which is available in two languages​​, English and Chinese.

Here are the steps to use PES 2013 Become a Legend Editor by EPT-TEAM.

1. Unlock All Boots

   The offical Boots Number in DLC1.0 is 31 pairs, in DLC2.0 is 42 pairs.


   if updated to DLC2.0, please count the max boots number in the Edit mode of PES2013.
 
   close the program, then open the folder of this program, and open the OPTION.ini,
 
   [BOOTS]
   Count=31
 
   change the "Count=31" to "Count=42", reopen the program
 
2. fix some bugs about the " Tranfser"

Requirements : NET Framework 3.5 and above.

Condition: EDIT.bin file is needed. The file saved at "Documents"\KONAMI\Pro Evolution Soccer 2012\save

1. Download the file here.
2. Open the Editor.
3. Open EDIT.bin ("If the clubs list and players name does not appear, do not worry, just continue to the next step")
4. Open Football Life Bin ("BLxx.bin for Become a Legend MLxx.bin for Master League")
5. Select players, click "Edit" button center bottom, and than edit his properties, click "Done" button after your finishing editing.
6. Click "Save Football Life Bin" to save your change.
7. Return to game, read the modified save.

"After edited, the player's shirts will back to tucked in."
Posted on 7:52 AM | Categories: